Legends can be played with just one single finger, a testament to its simplistic controls and swift, easy to decipher battles. I only experienced a chance to try out a brief build of the overall game at a Bandai Namco event in SAN FRANCISCO BAY AREA, granting me usage of the following six individuals: Super Saiyan Goku, Piccolo, Pan, Vegeta, Frieza and Nappa. They all packed a unique punch, each sensing special despite the scheme used to maneuver them.
Attacks are performed with a single tap of the display or by using cards organised in the bottom of the screen. Based on which of the used you’ll offer varying levels of damage. Some heroes are vulnerable to certain techniques, meaning it’s important to form a strategy while tapping away endlessly.
Cards are specific to each personality, indicating you have different skills available depending on who your top fighter eventually ends up being. Whether additional skills can be unlocked and upgraded remains to be seen. Time will tell how these are surfaced, but hopefully they’re easy to access and can’t be abused by players happy to pay their way to triumph.
Dragon Ball Legends Hack looks like it’s still in Alpha. There are just 3 attacks SHARED BETWEEN ALL HEROES! No joke. No Parry mechanics. No Countering mechanics. No depths whatsoever. You merely press one of the 3 cards, watching the animation play.
1. 1 Ki assault, same for everyone heroes.
2. One melee strike same for those heroes.
3. One super attack different for any heroes, but exact same effect.
Just push one of these attacks, and it will automatically land.
There’s only one defense move in the complete game: Strafing Attacks only once for a period. Which is totally useless and unimportant.
The game does not have any content whatsoever. Only a dozen of heroes. Like it matters, cause it generally does not. Each of them do a similar thing.
Announced at GDC previously this season, Dragon Ball Legends Hack – the next in a short line of mobile Dragon Ball titles – has soft-launched across Europe on Android devices. Finally hitting the pants of my native England, I’ve put in a good part of the day learning a game I only knew by name as other, more fortunate, freelance writers and journalists tapped their favorite characters a couple of months back without yours truly.
Dragon Ball Legends Hack, as you may expect with the existing style of mobile games, is a lttle bit of any tap-heavy card-game/brawler cross. Like a superior circular of rock-paper-scissors. Releasing you into yet another tall tale of the Dragon Ball universe with a handful of new characters, the biggest early disappointment is not a marginally annoying training (which it totally has), but a baffling omission of a female main protagonist. Shallot, a Saiyan not used to this game and with an instance of amnesia, discovers himself swept up in Ruler Kai’s tournament made up of fighters from across time.
The whole lot seems to take place during the Dragon Ball Super period, filled with Whis and Beerus, so anyone presently waiting around on the dubbed anime release will, once more, risk getting into spoiler territory by picking that one up. We are able to make an effort to use lore to justify a non-customizable protagonist, but it’s paper thin reasoning at best.
Even though the long-winded tutorial presents a dizzying amount of features and selections – of which aren’t explained all the well – it is the game’s main report that will act as the hook for most of Dragon Ball Legends Hack potential playerbase. Comparable to Fireplace Emblem Heroes (Free), you create a team through gatcha-style summons/pulls and use your most powerful fighters to advance through a tale composed of Parts, Books and Chapters – most of which are short non-voiced dialogues topped off with a combat. Playing through up to a merchant account degree of 5 doesn’t take more than one hour or so, but you’ll be fending off of the iconically disposable Saibamen before coming across Raditz; a certain Saiyan we’ve all seen enough of at this time.
Putting together several 6 fighters from your best pulls, only 3 may get into each fight, with the others helping the team through buffs and bonuses mentioned in their complicated info panels. Character types drawn from the summons come in Hero, Extreme and Sparking variety, with the star search rankings building with duplicate pulls, and their power levels increasing as they level up through combat or time-heavy ‘training’. Most will want to re-roll their accounts to seize as much Extreme and Sparking credit cards as possible through the release window, but we suspect you’ll only commence to run into problems without them if you are seeking to go deep into PvP for ranks and rewards.
Catching the interest of press through its visual flair at GDC, there is not much of that beyond battles. Testimonies play out like your average aesthetic novel before launching into a generously comprehensive battlefield above the plains or cityscape. When preventing, you’re free to move your fighter around by dragging them in a deal with, but you will only really make a difference when sliding up to demand into melee range, or yank back to retreat for a ranged harm. Regular episodes are performed through individual taps, with your primary fighting force from the coloured attack cards constantly filling underneath part of the screen.
Tapping these expends Ki, which refills over time or by possessing down to demand, and can be chained to establish a flurry of melee, ranged or buff actions that lock onto your opponent. Warning signs will denote an enemy attack, which can be dodged by flicking to either area in time, but you’re absolve to tag in another hero to adopt the hit and continue the struggle.
When Bandai Namco declared Dragon Ball Legends Hack during a Google talk at the Game titles Developers Seminar, it was strangely sandwiched between lectures about in-game monetisation and the value of analysing customer data to give gamers exactly what they want.
But, having now played out an early on trial build of the game, it kind of makes more sense.
While the company is yet to fully uncover how its new mobile title will address the past – whether it will support ads, add-on content purchases or an assortment of both – it obviously offers gamers what they want. It is a game so finely and superbly tuned for its target audience that it could well become the next Pokemon Go.
Better still, it’s a Dragon Ball game that could finish up turning us all into Dragon Ball lovers.
That’s since it is the most accessible game based on the manga and anime franchise we’ve seen yet. Additionally it is the most accessible mobile fighting game we’ve enjoyed. And we’ve played out a lot.
Graphically and thematically, it is unmistakably Dragon Ball. However, Legends adopts a family portrait aspect and swaps an array of kick and punch keys for a straightforward tap the display mechanic. Indeed, Bandai Namco boasts you can play the Google android and iOS game with just one single finger.
That’s because sophisticated button constructions have been substituted with a card game fight system and swipes. Taps on the screen perform attacks, swipes dodge out of the way. Quick thinking is still necessary during challenge, but the game has been designed to rely less on split-second reactions and even more on strategical decision making – essential because of its player-versus-player gameplay.
Dragon Ball Legends, you observe, is mainly played out online instantly and must provide a simple, fast experience but without punishing those without a strong or fast ‘net connection.
The card mechanics help that. Rather than choosing to punch, kick, throw and so on, you tap any number of four credit cards that appear on screen at anybody time. They may be specific to each character in the overall game and perform different techniques. A red cards, for example, performs a melee harm, a yellow card a ranged strike and green and blue cards are for special assaults. They each take up energy, which means you can chain them together so long as they don’t consume more than 100 energy points at any one time.
Your energy replenishes, and that means you can open fire away new disorders each circular. And with three different characters on each team for each and every bout – chosen before you battle – fits are fun and various in style.
Mind in the clouds
The game uses Google’s Cloud System to match-up and coordinator PVP fights, which ensures a stable and steady connection irrespective of where you are in the world. However, unless you have any internet – when on the Tube, for occasion – you can play two other game methods, each against computer competitors. One will have advertising campaign elements and the other is suitable for fast and simple play.
It is the latter we performed most in our hands-on treatment at GDC. We’re sure PVP action will feel somewhat different when completely available, however the AI provided a great challenge, especially once we were consistently getting to grips with the overall game.
Bandai Namco is web host a closed beta soon – with sign-ups accepted from 21 March until 26 March – and we hope to try over-the-internet play then, but for now our first opinion is dependant on CPU fights. Even with that in mind, we’re still already impressed.
The overall game is frantic without sense overwhelming. The tap and card technicians work well and the 3D animations are, quite simply, stunning for a mobile platform.
We were also told that you can drop the visual quality to ensure a far more stable performance on your mobile if it’s older or much less powerful as a few of today’s flagships, but we got to play the game on the Razer Mobile phone which is beautiful in that context. A good smaller display screen size will screen a attractive looking game, for certain.
Where Bandai Namco offers Dragon Ball Legends cheats right so far is that it isn’t trying to make a system game for mobile. It is designed specifically with the constraints and unique properties of devices and tablets at heart.
The cloud PVP action can make or break the game for certain, but there is no reason why it should be the latter so long as Google’s platform works well.
We can’t wait around to try that area of Legends fully. Until then, from what we have played up to now, we’re hugely thrilled by its potential.
Dragon Ball Legends will be available for iOS and Android from summer season. Pre-registrations on both the Apple App Store and Google Play are being accepted now.