When Bandai Namco declared Dragon Ball Legends Hack during a Google talk at the Game titles Developers Seminar, it was strangely sandwiched between lectures about in-game monetisation and the value of analysing customer data to give gamers exactly what they want.
But, having now played out an early on trial build of the game, it kind of makes more sense.
While the company is yet to fully uncover how its new mobile title will address the past – whether it will support ads, add-on content purchases or an assortment of both – it obviously offers gamers what they want. It is a game so finely and superbly tuned for its target audience that it could well become the next Pokemon Go.
That’s since it is a Dragon Ball Legends cheats made by Dragon Ball supporters for other Dragon Ball admirers.
Better still, it’s a Dragon Ball game that could finish up turning us all into Dragon Ball lovers.
That’s since it is the most accessible game based on the manga and anime franchise we’ve seen yet. Additionally it is the most accessible mobile fighting game we’ve enjoyed. And we’ve played out a lot.
Graphically and thematically, it is unmistakably Dragon Ball. However, Legends adopts a family portrait aspect and swaps an array of kick and punch keys for a straightforward tap the display mechanic. Indeed, Bandai Namco boasts you can play the Google android and iOS game with just one single finger.
That’s because sophisticated button constructions have been substituted with a card game fight system and swipes. Taps on the screen perform attacks, swipes dodge out of the way. Quick thinking is still necessary during challenge, but the game has been designed to rely less on split-second reactions and even more on strategical decision making – essential because of its player-versus-player gameplay.
Dragon Ball Legends, you observe, is mainly played out online instantly and must provide a simple, fast experience but without punishing those without a strong or fast ‘net connection.
The card mechanics help that. Rather than choosing to punch, kick, throw and so on, you tap any number of four credit cards that appear on screen at anybody time. They may be specific to each character in the overall game and perform different techniques. A red cards, for example, performs a melee harm, a yellow card a ranged strike and green and blue cards are for special assaults. They each take up energy, which means you can chain them together so long as they don’t consume more than 100 energy points at any one time.
Your energy replenishes, and that means you can open fire away new disorders each circular. And with three different characters on each team for each and every bout – chosen before you battle – fits are fun and various in style.
Mind in the clouds
The game uses Google’s Cloud System to match-up and coordinator PVP fights, which ensures a stable and steady connection irrespective of where you are in the world. However, unless you have any internet – when on the Tube, for occasion – you can play two other game methods, each against computer competitors. One will have advertising campaign elements and the other is suitable for fast and simple play.
It is the latter we performed most in our hands-on treatment at GDC. We’re sure PVP action will feel somewhat different when completely available, however the AI provided a great challenge, especially once we were consistently getting to grips with the overall game.
Bandai Namco is web host a closed beta soon – with sign-ups accepted from 21 March until 26 March – and we hope to try over-the-internet play then, but for now our first opinion is dependant on CPU fights. Even with that in mind, we’re still already impressed.
The overall game is frantic without sense overwhelming. The tap and card technicians work well and the 3D animations are, quite simply, stunning for a mobile platform.
We were also told that you can drop the visual quality to ensure a far more stable performance on your mobile if it’s older or much less powerful as a few of today’s flagships, but we got to play the game on the Razer Mobile phone which is beautiful in that context. A good smaller display screen size will screen a attractive looking game, for certain.
Where Bandai Namco offers Dragon Ball Legends cheats right so far is that it isn’t trying to make a system game for mobile. It is designed specifically with the constraints and unique properties of devices and tablets at heart.
The cloud PVP action can make or break the game for certain, but there is no reason why it should be the latter so long as Google’s platform works well.
We can’t wait around to try that area of Legends fully. Until then, from what we have played up to now, we’re hugely thrilled by its potential.
Dragon Ball Legends will be available for iOS and Android from summer season. Pre-registrations on both the Apple App Store and Google Play are being accepted now.